Chris Justo
Principal Systems Designer - Economy, Progression, and Social Systems
Senior Systems Designer with 6 years of professional MMORPG design experience. Specializing in large scale progression, economy, and social systems. Core designer and feature lead for 20+ systems in Ashes of Creation, running a team that grew from 3 contributors to 31 leading up to an Early Access launch with a peak of 30K+ concurrent users. Presented 5+ features in pre-recorded segments for monthly live streams updating the community on the state of open development.
Professional Work
Principal Systems Designer - Unreal Engine 5
2020 - 2026
On Ashes of Creation I functioned as feature owner of the cross departmental systems team, working with production, design, engineering, and art to translate creative vision to interconnected, deliverable, scalable, and maintainable systems.
Personal Projects
Lead Developer - Godot 4
2026
Wizard Dungeon is a solo developed action rpg. I was responsible for the design, programming, system architecture, UI, tools, level design, and production, with select external contributions to music, art assets, and minor code support.
Wizard woes is a gameboy game developed by my sister and I during a 2 week holiday break. I handled core implementation, a portion of the sprite work, and designed many of the levels.
Co-Creator - GB Studio
2022
As a fun hobby project, my magic the gathering playgroup (designers from the studio I worked at) and myself built custom magic the gathering decks. I liked the exercise so much, that I started work on making an entire set, themed after Shonen Jump manga.
Core Designer - Tabletop
2025